tag:blogger.com,1999:blog-5599691851045140907.post4669051660994929471..comments2023-10-03T06:16:09.885-04:00Comments on Damiens Omens: Super Monkey Ball: Banana Splitz (video game)dl316bhhttp://www.blogger.com/profile/14779958088602323101noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5599691851045140907.post-48341930504698193022014-03-27T19:18:37.225-04:002014-03-27T19:18:37.225-04:00Yeah, this isn't a franchise suited for motion...Yeah, this isn't a franchise suited for motion control. It's way too imprecise for a game like this. A lot of getting good at a Super Monkey Ball game is learning how to properly work the system. You can't really do that through tilt, especially with platforms that narrow; Super Monkey Ball is not a game series built around motion control and it shows.<br /><br />It's just iffy level design, too. The first two entries for Gamecube were gold, but since then the franchise has been handed off to numerous devs, it seems. The design is just unimaginative and dull. The stages in Banana Splitz that feel remotely fresh or interesting are few and far between. It's best to just stick with the Gamecube entries; this franchise is dead in the water.dl316bhhttps://www.blogger.com/profile/14779958088602323101noreply@blogger.comtag:blogger.com,1999:blog-5599691851045140907.post-56183752076688699592014-03-24T21:26:13.022-04:002014-03-24T21:26:13.022-04:00I remember getting the original Super Monkey Ball ...I remember getting the original Super Monkey Ball when I got my GameCube in 2001, and all the fun my brother and I had with it (and, later, with the sequel). In my experience too, the games have only gone downhill from there. The last one I got was the one that launched with the Wii, and man, those motion controls made it virtually unplayable.Marchttps://www.blogger.com/profile/10558378521891430225noreply@blogger.com