Sunday, August 26, 2012

Saints Row the Third: The Trouble With Clones (video game DLC)

Parent Game: Saints Row the Third

With everything Saints Row the Third did right, one of the few things about it that didn't sit well with me is the fact that it offed the best recurring cast member in the first fifteen minutes of the game. Apparently, it didn't sit well with most of the folks at Volition either; it's been said that many of them did not want to kill off Gat at all.

So how do you rectify this? With clones, of course! This is Saints Row the Third we're talking about.

Storywise, it's kind of a fitting coda to the main game. After all, Saints Row the Third kicked off with Johnny going down, so ending on a mission pack that kind of brings him back takes the game full circle. Who knows where the next Saints Row game will go, but it'll be nice to have Johnny Gat - or at least a musclebound clone - along for the ride.

The new weapons are fun to dick around with. I mean, shooting people with a bee gun? Good times. The games third and final mission also gives you superpowers through an irradiated can of Saints Flow. You'll be running through cars, tossing fireballs at helicopters and turning bodies into a spray of blood in one punch.

Unfortunately, it's not all roses. This mission pack costs seven dollars and gives you all of three missions. You'll clear it in under an hour. Seriously bad value for the money. The content we get here is worth three dollars at the most and unless you have the PC version and get the DLC through Steam or something you'll never see them at that price. Add the short length on to the fact that the weapons - including the Saints Flow superpowers - do not carry over to the main game after you're done.

When people gripe about the evils of DLC, this is the kind of thing they're talking about; this would be great if it were something that had been included in the main game, but at seven dollars TTWC is seriously overpriced and - sadly - not worth what they're charging.

The Score: 6 out of 10

Like the main game, it's short and sweet; unlike the main game, it's way too short and not sweet enough. This is the only DLC add on that is an actual addition to the games story, so if you absolutely have to have more Saints Row 3 this is the one to get, but be forewarned that it's over before you know it.

I feel like I should have given it a lower score because of all this, but there's technically nothing wrong with the content itself. It's just kind of a rip off. I settled for the middle ground of a six.

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