Sunday, June 21, 2015
Justice League Dark: In The Dark (comics)
Artist: Mikel Janin
Collects: Justice League Dark #1-6
Okay, right away, can I just say "Justice League Dark" is the dumbest title for a comic? I get the reasoning. The Justice League is a popular brand. I get it. Hell, Marvel does it too. But come on, you mean to tell me that with all the talented writers and staff on hand at DC no one could come up with a better title than "Justice League Dark"?
Just rolls right off the tongue. Could be worse, I guess. The concept could be as stupid as the name. Sup', Avengers A.I.?
Stupid name aside, I was actually kind of excited about this book when it was announced as a part of the launch of the New 52. A team comic based on the supernatural and magical elements of the DC universe? I'm into it.
Sadly, the first volume doesn't quite live up to the potential. The book has all the elements of something great. There's a bunch of interesting characters with diverse personalities and problems, you have magic, you have crazy vests attached to insane people. Split personalities. Just a bunch of cool stuff. It simply never comes together.
That's not to say that the book doesn't have its moments. Having Superman and a few other members of the main League go down early to an attack as bizarre as a hurricane of gross magic witch teeth feels inspired. Sadly, scenes like that prove to be a bit of an exception. Most of the book is aggressively average, from the writing to the art, which is not what you want to be when you're one of fifty two books introduced all at once in a massive relaunch.
Even the conflict is kind of ho-hum, at least for it's length. Apparently, the Enchantress has split into two, with June Moon running from the magical embodiment of her insanity. Not a terrible plot for a short arc, but for five issues it comes down to a fair amount of wheel spinning. The threat of the crazed Enchantress is rarely confronted head-on and her ultimate defeat just kind of happens without a ton of conflict, aside from two team members briefly fighting over the solution. I appreciate that the manner in which the threat is resolved shows Constantine as the outright bastard he typically is, but it doesn't make for an exciting read. The team scatters to the wind afterwards, since no one likes Constantine or trusts Madame Xanadu.
The volume ends on a single issue where the group decides to stick together after having some shared nightmares. Six issues in and we finally have our team formally introduced. Credit where it's due, however; while the team doesn't form until the end, we meet each member fairly early in the book and their paths cross numerous times before we're done. It's a fair middle ground between Justice Leagues staggered approach and Justice League Internationals quick formation.
We close with an interesting cliffhanger that promises a tie to one of the New 52's under-rated gems, but I sincerely hope business picks up in volume two, because you can only coast on potential for so long. Justice League Dark might have an easier time surviving than, say, Shadowpact, if only because of the name, but eventually you need to properly hook people if you want to keep readers. As it is, having an opening trade this bland doesn't help the books cause, especially since DC insists on numbering them and subsequently discouraging the more casual reader from skipping a duller volume.
My Opinion: Try It