Writers: Geoff Johns, Jeff Lemire, Matt Kindt
Artists: David Finch, Brett Booth, Doug Mahnke
Collects: Justice League of America #1-7
Spinning out of the end of Justice League: Throne of Atlantis comes the Justice League of America, an interesting book that suffers from outside circumstances.
Going by the first five issues, this would be a pretty decent start to a longer run. Our team is formed pretty quickly, they're out on a mission by the second issue and they come up against a threat befitting of a super team. Most of it is made up of characters you wouldn't normally associate with the JLA and some curious choices from the Leagues past, but it's anchored by the Martian Manhunter - a beloved stalwart who hasn't been involved in League related matters since the start of the New 52 - and does a decent job of selling us on the rest. Also along for the ride is Steve Trevor, who you may remember as the most interesting character in the first two volumes of Justice League, and Amanda Waller, who is looking much slimmer these days.
The only problem is that this comic isn't around long enough to make enough of an impact. It's clear right from the start that it's a piece of Johns overall puzzle, setting up for the inevitable three way conflict in Trinity War. That's fine. We ought to have at least a couple storylines with this team to invest in them before the fireworks, though. Instead, we only manage to do the introductory arc, which one leaguer - the Green Lantern on the cover, Simon Baz - isn't even around for. It feels like we jumped to the big story too soon.
If this was the route they were going to go, they should have just announced this as a miniseries, packaged it with a few issues of Justice League and called it volume four when it came time for the collection. Also odd is the inclusion of issues six and seven; both are a part of Trinity War, presented here divorced of their context. I guess they were worried about throwing out a five issue hardcover, but it isn't like it hasn't happened before. That's just the way it works out sometimes. Throwing in issues that are obviously going to show up in another collection wasn't the way to go.
All that aside, the book is still worth reading. I wasn't kind to the early volumes of Geoffs run, but Throne of Atlantis and Worlds Most Dangerous have done a good job of bringing me back into the fold. I think the big difference is that the over-arching plot has emerged and is actually a lot more interesting than I would have figured. It's become fairly obvious that we're building toward big things down the line and some of it is the kind of thing that might not have flown within the prior continuity. The New 52 hasn't done nearly enough of that and it helps to smooth out some of the glaring problems.
Also included are some back-ups that ran in the single issues, scripted by Jeff Lemire. Martian Manhunter is the lead and they mostly serve to re-introduce the character. A fair amount of the backstory is the same, but a few interesting liberties are taken that could lead to something. Nothing absolutely essential, but I'm never going to scoff at extra stories. At the least, it's good to see J'onn associated with a League again; I totally get why they shuffled him off*, but Stormwatch wasn't doing anything for him.
The art is handled by David Finch. I'm not sure what to say about it. It's David Finch art, all right. If you're into that kind of thing, well, here you go. I will admit Finch probably fits this story better than he would had he done a stint on the main title.
Problems aside, I'd say Worlds Most Dangerous turned out to be a worthwhile venture.
My Opinion: Try It
* J'onns inclusion made a lot of sense during the two decades or so that DC shied away from including its most recognizable characters - Martian Manhunter became the muscle of the team - but whenever the League embraces the "Big Guns" concept, he presents a problem. There's simply way too much overlap in power set when Superman is on the team. Martian Manhunter has a lot of the same powers Superman does as well as several he doesn't. He just isn't as marketable. Putting him on a separate Justice League is far from the worst idea I've ever heard.
Showing posts with label David Finch. Show all posts
Showing posts with label David Finch. Show all posts
Saturday, June 7, 2014
Thursday, July 4, 2013
Batman: The Dark Knight - Knight Terrors (comic)
Writer: Paul Jenkins, David Finch
Artist: David Finch
Collects: Batman: The Dark Knight #1-9
Of the New 52 line, The Dark Knight is one of the books I had the lowest expectations for. Golden Dawn was not what you'd call high art and that's without taking into account the fact that Finch couldn't even manage five full issues of art in a years time. Hard to have much confidence in that.
Knight Terrors exceeded my super low expectations, but that's not saying much. The comic is still a hot mess.
Do you enjoy reading a Batman who's kind of an idiot? Yeah, me neither. The Batman we get in Knight Terrors simply cannot put two and two together even when the clues all but slap him in the face. It's not like there's some complex caper going on, either; you can guess who's behind it on the last page of issue one and you're not even supposed to be a great detective!
The plot is almost as dumb; very action figure-y, much like Golden Dawn. It does, however, give Finch plenty to draw. If he didn't get to tackle everything he wanted to with the first story, I'm sure he has now. Just about everyone shows up in Knight Terrors, whether they add to the story, such as it is, or not. If you really like David Finchs art - or hell, are even jonesing for some classic rogues* - that may be reason to check this out.
I'll give Finch credit; he defied my expectations. He actually manages seven full issues before a guest penciller has to step in for an issue. Really makes you wonder what the hell the problem was with the first series. His work is typical David Finch; maybe a little less detailed due to the strict deadlines, but still easily recognizable as his. That includes the drawbacks.
Artists who like to draw females on the verge of cheesecake are pretty common in comicss, but Finch kind of takes it to a new level here. The White Rabbit is just... wow. Here we have a character who is literally running around, occasionally tormenting Batman, in her underwear. White corset and pink panties. Dead serious. The White Rabbit is a walking ass shot. Even Psylocke - Miss Ass Floss herself - would look at her and go "damn, put it away girl".
The highlight of the whole book is probably the last issue, a Court of Owls tie-in. Judd Winick scripts, giving us a tale of an old Talon the court retired when age dulled his skills. It's a nice one-shot, giving some background to one of the numerous Talons the Court employs. Winicks best work has always been with Gotham, in my opinion, so it's always nice to see him jump back in. The issue even has David Finch on art, so he's actually lending his work to a story that makes sense! I know, I'm as surprised as you are.
But regardless of how good it is, one issue cannot save an entire volume.
Oh, one last thing. I mentioned in the review for Golden Dawn that I had no clue if anything from that volume would re-appear. Now I can say that's a no for sure. I have zero faith anything from this volume will be resolved either, since a new writer is on board for the next volume.
My Opinion: Skip It
This comic almost makes me want to re-evaluate my stance on Faces of Death. At least that one kind of held together. If you really like the artwork of David Finch, you can bump the score up one. Otherwise, I'd wait for the next volume of this book or just read another Batman book instead.
* The other Batman books are mostly concerned with new villains. I could be mistaken, but I think The Dark Knight is the only one that didn't follow this trend.
Artist: David Finch
Collects: Batman: The Dark Knight #1-9
Of the New 52 line, The Dark Knight is one of the books I had the lowest expectations for. Golden Dawn was not what you'd call high art and that's without taking into account the fact that Finch couldn't even manage five full issues of art in a years time. Hard to have much confidence in that.
Knight Terrors exceeded my super low expectations, but that's not saying much. The comic is still a hot mess.
Do you enjoy reading a Batman who's kind of an idiot? Yeah, me neither. The Batman we get in Knight Terrors simply cannot put two and two together even when the clues all but slap him in the face. It's not like there's some complex caper going on, either; you can guess who's behind it on the last page of issue one and you're not even supposed to be a great detective!
The plot is almost as dumb; very action figure-y, much like Golden Dawn. It does, however, give Finch plenty to draw. If he didn't get to tackle everything he wanted to with the first story, I'm sure he has now. Just about everyone shows up in Knight Terrors, whether they add to the story, such as it is, or not. If you really like David Finchs art - or hell, are even jonesing for some classic rogues* - that may be reason to check this out.
I'll give Finch credit; he defied my expectations. He actually manages seven full issues before a guest penciller has to step in for an issue. Really makes you wonder what the hell the problem was with the first series. His work is typical David Finch; maybe a little less detailed due to the strict deadlines, but still easily recognizable as his. That includes the drawbacks.
Artists who like to draw females on the verge of cheesecake are pretty common in comicss, but Finch kind of takes it to a new level here. The White Rabbit is just... wow. Here we have a character who is literally running around, occasionally tormenting Batman, in her underwear. White corset and pink panties. Dead serious. The White Rabbit is a walking ass shot. Even Psylocke - Miss Ass Floss herself - would look at her and go "damn, put it away girl".
The highlight of the whole book is probably the last issue, a Court of Owls tie-in. Judd Winick scripts, giving us a tale of an old Talon the court retired when age dulled his skills. It's a nice one-shot, giving some background to one of the numerous Talons the Court employs. Winicks best work has always been with Gotham, in my opinion, so it's always nice to see him jump back in. The issue even has David Finch on art, so he's actually lending his work to a story that makes sense! I know, I'm as surprised as you are.
But regardless of how good it is, one issue cannot save an entire volume.
Oh, one last thing. I mentioned in the review for Golden Dawn that I had no clue if anything from that volume would re-appear. Now I can say that's a no for sure. I have zero faith anything from this volume will be resolved either, since a new writer is on board for the next volume.
My Opinion: Skip It
This comic almost makes me want to re-evaluate my stance on Faces of Death. At least that one kind of held together. If you really like the artwork of David Finch, you can bump the score up one. Otherwise, I'd wait for the next volume of this book or just read another Batman book instead.
* The other Batman books are mostly concerned with new villains. I could be mistaken, but I think The Dark Knight is the only one that didn't follow this trend.
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Friday, March 2, 2012
Batman: The Dark Knight - Golden Dawn (comics)
Writer: David FinchArtists: David Finch, Jay Fabok
Collects: Batman: The Dark Knight #1-5, Batman: The Return, material from Superman/Batman #75
Man, was this comic ever the ongoing joke of 2011. The delays were verging on ridiculous; it was originally solicited to start in the fall of 2010. Over the next six months, give or take, it only managed to get out two issues. It took something close to a year to get the five issue story finished; not only did they have to rush it just to finish before the relaunch, but it required Jay Fabok to pinch hit on the art.
So, nothing approaching high hopes for this book from me. Having a fill-in on art just made it worse. The book was launched as a vehicle for David Finch to do whatever he wanted with Batman; without his art, what was the point?
Anyways, one of Bruce Waynes childhood friends - Dawn Golden - turned up missing. Apparently she was the one who made him reconsider the whole "girl" thing as a kid; turned out they were pretty rad. Batman, thoroughly pissed off, decides to smack Killer Croc with a sign or two in the midst of his search. Then the Penguin decides to waddle his way in and Etrigan throws fire around while mystical elements start cropping up and I guess Ragman was possessed by a demon and things just kind of got out of control.
The writing is all over the map. Artists that double up have worked magic in the past. Finch isn't one of the success stories. The plot is a mess that lacks general consistency, with elements just kind of popping in for what seems to be no other reason than that's what David Finch felt like drawing that day.
The first half of the plot is essentially a kidnapping caper, but the whole thing - along with Croc and Penguin - is essentially forgotten the second Dawn is rescued. Apparently, it's irrelevant to the real issue - which makes you wonder why we blew two and a half issues on it - which is that Dawn is targeted for sacrifice. I guess Batman figured a giant Croc-man roaming the city wasn't a pressing issue.
Loose threads that go nowhere are all over the place, like an asskissing rookie gunning for Gordons job, some kid stealing the Batmobile, the demon Blaze vanishing from the story without even being defeated and so much more. Other questions involve how Etrigan got his status as a Rhyming Demon back midway through the story and just what's up with Ragman after having his body hijacked. Then there's what I suspect is a dropped plot point; on a certain page, the amount of emphasis on the amulet and linking it with the rage* from prior pages seems a bit too much to be a coincidence, but if there was a plan for it, we never see it. On top of all that, the story seems to just stop, like Finch was running out of pages and needed to "conclude" things with all due haste. This story explains absolutely nothing; there's no guarantee of a follow-up either, because I haven't heard anything about these plot threads returning in the relaunch volume.
The whole thing kind of resembles what you might get if you gave a kid a bunch of DC action figures and told him to come up with a story; any number of random cool moments, but nothing resembling structure or even coherency.
To top it off there's the central figure of the story, Dawn Golden. We don't get a sense of why Bruce is obsessed with saving her. I mean, sure, she was obviously the first girl Bruce wanted to, err, have relations with before he even knew what went where, but other than that, we have little idea what their connection was. Worse still, it's unclear why we should care about her; while the plot essentially revolves around her, we spend little time actually with her. The one hint of character we see comes from the flashback scene; the only thing we get out of her after the rescue is an infodump on why demons are suddenly after her with no prior warning in the story.
Now, this wouldn't be such a huge deal if David Finch did all the art. As important as story is to comic books, some folks will buy a book even if it's lousy if their favorite artist is on it. But as I mentioned earlier, delays forced them to employ a fill-in artist just to get the books solicited issues out there before the relaunch. Not that Jay Fabok isn't talented - he is - but a lot of the draw of this book to start was David Finch drawing Batman. With the story being something of a mess, it's left to the art to carry the weight. In this case, managing two thirds of five issues just isn't going to cut it; especially considering the fact that they gave it the Deluxe Hardcover treatment.
What's there is pretty though, I'll give it that. Since Finch is not on writing duties for the relaunched book and it's been hitting on time, I may check it out. His work is nice to look at.
Since the story ended up wrapping in five issues, the trade department apparently figured it would have been a good idea to throw something else in. On tap is a two page short story from issue #75 of Superman/Batman and the "Return" one shot Finch drew that served as a bridge between Morrisons Batman & Robin and Batman Incorporated. The Return has the opposite problem of Golden Dawn; the script's pretty good and sets up Incorporated well, but the artwork is Lesser Finch.
It's clearly there for no other reason than to pad the book out, though; the issue was already collected in one of the volumes of the story it's relevant to, so it's not like this is the only place to see it.
The Score: 5 out of 10
It's not that great. Way too many problems and not enough depth to any of the important parts of the story. Might be worth a look if you're really into Finchs artwork, but be forewarned that he only managed two thirds of the main story. Otherwise, I'd recommend giving it a pass.
* Seriously, we're talking blinding rage. He breaks Penguins limbs even as Penguin cries for him to stop. It was a very uncomfortable scene to read; it came across as unnecessarily cruel and not at all like Batman. I know Penguin was trying to kill him just a few pages prior, but it was completely overboard to the point I was feeling sorry for the Penguin.
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