Showing posts with label Infestation. Show all posts
Showing posts with label Infestation. Show all posts

Thursday, January 12, 2012

Infestation V.2 (comics)

Writers: Scott Tipton, David Tipton, Erik Burnham, Dan Abnett and Andy Lanning
Artists: Casey Maloney, Gary Erskine, Kyle Hotz and David Messina
Collects: Star Trek: Infestation #1-2, Ghostbusters: Infestation #1-2, Infestation #2

So remember what I said about this event having some promise it wasn't quite living up to? You can go ahead and scratch that. This second volume kicks so much ass you could be forgiven for utterly forgetting that the Transformers: Infestation mini from the first volume happened at all.

I'm not even joking. It starts with the Star Trek miniseries, which is a complete jump forward in quality from anything in the last volume save Infestation #1. Kirk, Spock and Bones are besieged by zombies and have to fight them off.

This is a striking mini because the writing is there this time. There are no jarring character moments or tonal shifts here. The Original Series crew feels like they should, right down to their methods of solving the crisis. Normally, your heroes will immediately get to the decapitations when faced with a zombie menace. Not the OS boys. They are committed to finding a solution to the problem rather than just surviving, even if that means setting out to cure the damn zombie virus, which is not a goal you see everyday in zombie media (because, you know, they're fricking dead).

It continues into the Ghostbusters mini. This one made the entire event for me. You know the drill; our favorite boys with the neutron accelerators take on zombies. This one, however, is chock full of great moments, from a zombie Mr. Stay Puft to demon zombie cats to the original and zombie Stay Pufts duking it out in the middle of New York.

Better still, the voices of the character are almost pitch perfect. One of the tests, for me, of getting a character right is if you can hear their voice in your head, saying the lines. If it didn't originate in film or animation, go with an iconic version, like, say, Batman: The Animated Series Joker. I swear I could easily imagine Bill Murray saying the lines given to Venkman. Same goes for Akroyd, Harris and so on for their characters. It's the best part of an already highly enjoyable story.

Even better? Apparently this writer is on board the Ghostbusters ongoing IDW started up after this event. I am so on board for that.

Then, we finish with Infestation #2, which caps off the core plot of this event. I mentioned last time that DnA made that issue work by interesting me in characters I had no prior history with, despite them having been around a while. Nothing has changed with this installment and it's the cherry on top of the rest of the volumes ice cream. I'm interested in reading more of these characters now and apparently there are stories available for me to go to read more about them.

Artwise, all three stories are clear winners. The Star Trek miniseries is cleaner in the linework and coloring than the others. Ghostbusters was the one I had a bit of trouble with, since the style is a bit more exaggerated and cartoonish, but after the two minutes it takes to adapt you realize it suits the story very well. David Messina is still on for the Infestation issue and he does as well as last time.

I'm very impressed by how much the second half turned this event around from just above mediocrity.

The Score: 9 out of 10

This volume made the whole exercise worth it. It's a great read from cover to cover. I'd now recommend both volumes of this event to people, with the minor caveat that the first volume has a bit of subpar or jarring material. This one completely makes up for that, though.

Tuesday, December 6, 2011

Infestation V.1 (comics)

Writers: Dan Abnett, Andy Lanning, Mike Raicht
Artists: David Messina, Nick Roche, Giovanni Timpano
Collects: Infestation #1, Transformers: Infestation #1-2, GI Joe Infestation #1-2

Event comics are often dogshit. This is an unavoidable fact. Sometimes DC will pump out a pretty good one (while Marvel fails every damn time, it seems), but overall it feels like they never work. As usual I got wrapped up in something based on general concept - I can't help it, this one hit all my nerd buttons - and hoped for the best. Maybe IDW could pull off what the other two didn't.

After reading this, all I can say is that while this doesn't necessarily hit the bullseye dead center, this first volume shows promise.

The concept is simple; a zombie virus - controlled by a hive mind - is let loose in one universe. The supernatural special forces of that dimension, the CVO, cannot contain the threat and the zombies gain access to a dimensional portal. From there, they try to take over four others, while the heroes of those universes - the Transformers and GI Joe in this volume, with the other two collected in the second - try to fight them off and keep the problem contained.

The opening issue of the event, Infestation, centers on the CVO, whom are apparently one of IDW's own intellectual properties. I haven't read a damn thing with them before, so it's a testament to DnA's abilities as writers that I was swept up in things - and even finding interest in the characters - fairly quickly. It's a good start to the event and easily sells the stakes.

The Transformers part, however, is definitely a speedbump. It accomplishes absolutely nothing and is essentially the Autobots and Decepticons bickering for two issues when they should be working together against the threat. To tell the truth, the Autobots are the ones that come off badly here. Sure, Megatron is pulling his dickish "surrender control of your forces to me to fight this" heel tactic, but the Autobots are way, way too quick to judge and fight the Decepticons rather than the zombie threat. At least the Decepticons were smart enough - and willing - to put the grudges aside to stop the shit from hitting the fan worse than it already had.

I've read worse comics, for sure, but the only real boon to this section is the art, which is simple and colorful.

The GI Joe section fares much better. Essentially, a few Joes are caught while trying to get rid of a severed robot arm that I just assume was the Terminators for shits and giggles. See, it carries that whole zombie virus thing. Of course, Cobra immediately decides it would be a great idea to ignore the Joes warnings. Soon, the underwater base is riddled with zombies and flooding.

This one kind of hit me in a weird way. It's not that it's bad - it's fairly good - or that there's a learning curve. There aren't any recognizable Joes, after all, and the only recognizable Cobra agent is the Baroness. The problem is... well, it's all played completely straight without even a tinge of ridiculous, which is not something GI Joe has ever done very often.

I mean, Baroness is ramped up to eleven and is relatively bloodthirsty now, killing her own people for the most minor of things. There are no flashy, eccentric characters. They're more competent and not even half as likable. It's a shock to the system. Cobra to me is the organization led by a dude who carves his damn face into the moon. It's the team with a goddamn serpent-man that takes over because of course, along with magic spores and underground snake cults. It's the terrorist organization with ridiculous schemes who never win against ridiculous special forces agents.

It does not feel like GI Joe. I'd heard IDW's GI Joe went for a more serious take on the whole thing, but I'm not sure I necessarily expected experiments on animals and Baroness straight up killing her men just for looking at her the wrong way. I'm not sure how I feel about it; maybe I'd be more convinced if I read some of IDW's recent Joe material. After all, this is probably an odd place to be trying a property overhaul for the first time.

Take away your expectations - and ignore the few Joe trappings that remain - and you've got a pretty good story of some terrorists fighting to survive, throwing their own men to the wolves if necessary.

The Score: 7.5 out of 10

Despite some hiccups - and an entirely underwhelming section of the story - this is a decent start to a rare non-Big Two event. I'm not sure it's as good as I'd hoped, but to tell the truth I had pretty high expectations given the concept, so that's not a slam against it. Hopefully the second half is better, but as it is this is a fairly strong event. Considering events usually suck, that's the equivalent of a thumbs up.