Showing posts with label Movie. Show all posts
Showing posts with label Movie. Show all posts

Thursday, August 11, 2016

Justice League: The Flashpoint Paradox (animated film)

Voice Actors: Justin Chambers. C. Thomas Howell, Michael B. Jordan, Kevin McKidd

DC's animation has always been better than Marvels. I don't think that's really disputable and it goes all the way back to the days when Batman: The Animated Series went up with Spider-Man, X-Men, Iron Man and the others that were tossed an animated show back in the 90's. Their films have, as expected, been mixed, but I'd say there have been more hits than misses. Up to this point, they had all mostly been their own entities. After this point, they endeavored to connect them all a bit more in a loose continuity.

In a way, the Flashpoint Paradox ends up serving the same purpose it did in the comics, if not quite as directly; as a bridge between the old and the new.

The plot is a fairly basic messy alternative timeline tale. Barry Allen wakes up at his desk one day to find that everything has changed. His mother - murdered when he was still a boy - is alive, his wife Iris is married to someone else, Bruce Wayne died in the alleyway instead of his parents and his powers are missing. What's resulted is a dark, bleak alternative timeline where the world stands at the gate of annihilation due to a looming war between the forces of Wonder Woman and the forces of Aquaman, each ruler of their respective kingdoms. Flash has to find a way to figure out what happened and fix it before it's too late.

I like these kind of stories, typically, because you can go places you usually can't. That said, this tale, much like the comic it's based off of, goes a bit too far, in my estimation, and ends up feeling very much the opposite of what the DC universe should. It comes down to a lot of things that build to a whole and not any one thing.

The part that chaffes the most is that, in painting this bleak setting, this film - and the comic, really - went a little too far with the characters in this timeline. Of the groups we see, only a few are true heroes, not including The Flash. That's Cyborg and the people he associates with, including the Shazam kids. Everyone else has gone crazy loco to the point that it's hard to believe even the ripple effects in time surrounding a point of divergence would do this.

Wonder Woman, for instance, has gone full straw feminist, to the point of suggesting she might just kill off men at the climax of her fight with Aquaman. Speaking of Aquaman, he's now completely unreasonable and nuts on the level you might expect from his brother, Ocean Master. He has a doomsday device that sank a good portion of Europe in an attempt to strike at Wonder Woman and not only does he not care, he seems alright with the idea of sinking all of land right up until it's suggested using his doomsday weapon again might kill everything. Not even JLU Aquaman was this unreasonable, and when he first appeared he was kind of a prick.

Wonder Womans entire deal is compassion. I'm not even a huge fan of the character, but you're going to have a hard time convincing me she could go this far over much of anything. I have a hard time believing she'd just behead Mera amidst an assassination attempt and wear her crown like a trophy. I have a harder time believing she'd become the killer of kids, even if those kids could become Shazam with but a word. Seriously, she kills Billy Batson near the end.

There's also the case of the film alluding to - or showing in truncated form - a lot of the subplots and side stories the comic event had in its tie-ins. In some cases, this isn't necessarily a bad thing. It's all but outright stated that the loss of Bruce drove Martha Wayne insane, to the point she became this worlds Joker, but thankfully they don't try to waste everyones time showing the story of the tie-in in truncated form. Instead, it gives just enough hints to inform Thomas Waynes character and make you wish you could see that story without wasting time giving a version without proper attention. Lois Lanes "Resistance Fighter" plotline is given a few minutes, but manages to tie into the main plot by ultimately giving Flash a clue, so that's fine.

Others, however, are pointlessly done. There's a subplot about the US government trying to find and disable the doomsday weapon that ends up utterly pointless. It shows Deathstroke and what he did in truncated form, seeming to build that whole thing up, but 'Stroke doesn't get anywhere other than informing them where it is. Then Hal Jordan's the second part of this subplot, wrenching in his story from the tie-in miniseries. Only, oops, he can't get the job done. The US brass give up and hide at this point and Aquaman doesn't even bother to retaliate. At the climax, the weapon goes off. So we wasted a good ten to fifteen minutes trying to tie both in to the film in some way, ultimately going nowhere. The Superman arc doesn't fare much better; they rescue him mid film, he flies off, then he returns at the climax, fails to save Cyborg and ceases to be a part of the overall struggle. So, why even bring him into the film?

You could argue that it gives the world color, but you know, that's what the comic tie-ins were meant to do. Here, we're supposed to be adapting the main story and if the side stuff can't really be tied into that, there's no point. They could have cut twenty minutes of this movie, come up with ten minutes of original stuff to connect the dots more and get the runtime back up a bit and ultimately end up with a tighter movie.

But those are mostly problems with structure. They're not so glaring that they really kill the film. Plus, they could be fixed. No, the real problem with this film is the same problem the actual comic it's based on had.

This just isn't a very heroic story.

Spoilers Ahead.

As it turns out, the cause of the altered timeline isn't even the Reverse Flash, as we assume along with Barry. Nope, that's the twist. The culprit is actually Barry Allen. See, Barry went back in time to save his mother, but that one act unfortunately had a ripple effect, as Barrys run to change time caused some kind of sonic boom in time that threw everything off or something. Hence why everything went wrong.

Okay, so, not a big deal. Flash made a mistake, right? Heroes can do that. He can fix it. That's what the story is about.

The problem is Barry cannot even save the world he's in before he changes everything. To his credit, it's every bit his intention. He does not want to go back and fix the timestream until he's saved THIS world, because dammit, that's what heroes do. But he can't. Everything goes horribly wrong. The climax of the film is pretty much everyone dying in the big, final fight while Reverse Flash beats the crap out of Barry. Then, the doomsday device goes off and everything dies. The world is actually ending and Flash has to run fast enough to escape that, go back in time and stop all of it.

The climax of the film is constructed so that the world basically ends, the hero cannot save it and he actually has to run away from it and hope that changing the timeline means it never existed. That's your ending. The day is saved by the hero running away from doomsday, because he could not stop doomsday and ultimately accomplished nothing there, in the world his actions created. If there's an animated multiverse and that world split off and ended up one of them when the timeline was changed back, safe to say it's freaking gone.

Yeah. I don't know either, man.

You probably think I might hate this film by now. It would be a safe guess. The comic series itself wasn't one of my favorites for similar reasons. Yet, somehow, I kind of enjoyed this?

I'm not sure how, but I had a decent time watching it. Maybe it's just because it's hard to get me to hate something, I don't know, but there were good qualities, including the animation. The bookends were great too, with Bruce Wayne and Barry Allen interacting. The last scene, with Barry giving Bruce a message from his father, had some weight. The first scene had the Flash in top form, fighting some of his rogues and calling his friends for help in the League, who manage to handle the situation well. Batman shows a subtle moment of caring about Barrys well being. The action scenes were nice. The voice cast worked well, with some old school favorites returning to voice the role they - or in one instance, their father - are best known for; Sam Daly as Superman, Ron Perlman as Deathstroke, Kevin Conroy as Bruce Wayne, so on.

I don't know. It's not the best story and it's not a particularly heroic story, which I think is something DC really ought to play up more. But I had fun with it? It's hard to explain. It's troubled but still strangely enjoyable. You might still like it. Just be aware going in that it has problems. If it doesn't sound like your cup of tea - and I completely understand that - you won't miss anything if you give it a pass.

One last note. Despite the billing, this isn't really a Justice League film. It's very much a Flash movie in disguise. Maybe more of a team up film between the Flash, an alternate Batman and Cyborg, really. The actual Justice League, as a team, is only in the opening.

My Opinion: Skip It

Heartwarming Batman Moments: Reverse Flash basically tells Flash, at the end of the opening scene, that he can never save everyone or get the job done when it counts. Batman immediately moves to dismiss those words before they can get to Flash, saying the man is a sociopath who knows just how to get under your skin. When Barry still seems affected, Batman cares enough to ask Barry if he's okay. Later, when Barry gives him the letter from his father, he actually tears up a bit and tells Barry he's a hell of a messenger, which is obviously an unspoken "thank you".

Sunday, April 20, 2014

Meet Me There (movie)

Director: Lex Lybrand
Writer: Brandon Stroud
Starring: Lisa Friedrich, Michael Foulk, Dustin Runnels

You might now know because I rarely ever talk about it on here, but I've long been a fan of professional wrestling. I've been watching WWE on and off since 1996. Occasionally it opens a few interesting doors through association. Meet Me There was one of them.

I've followed Brandon Stroud on Twitter for a while, due to enjoying his weekly Best and Worst of Raw columns. It was there I learned of the film. I enjoy a good horror film - which have been in short supply lately - and I didn't have anything planned for that night, so my sister and I decided to go. The lady who owned the room we rented out for the weekend even decided to join us.

Going turned out to be a good decision. It happened to be the premiere, so everyone was in attendance, including Dustin Runnels himself and his father Dusty Rhodes. I started with wrestling at childhood, so The American Dream was before my time, but I'm the sweet spot for having fond memories of Goldust. Meeting the both of them was a highlight. It's not often you get to hang out with wrestling legends. Turns out they're nice people. That goes for everyone involved in the film, actually, from Mr. Stroud to Lisa Friedrich on down.

Everyone - from the cast and crew to the people who came to see the film - hung around outside waiting for the prior film to finish its showing. Sometimes we discussed wrestling, sometimes the movie we were about to watch. Eventually, the audience of the prior film filed out of the small theater and we all made our way inside. We had a movie to watch, after all.

A pretty good one, as it turned out.

After an opening that succeeds in thoroughly unsettling you, we meet our protagonists, Calvin and Ada. Almost immediately - and wordlessly - we see the problem that drives the movie; they're dealing with a lot of sexual frustration and counseling isn't helping. Ada reveals that she cannot remember much of her childhood, something that throws up some obvious red flags and seems like the root of their troubles. Calvin, looking to make some headway, throws out the idea that the two of them drive to her hometown in the hope that it would jog some memories and help them through the situation.

Since we are talking about a horror movie, I don't think you need me to tell you things quickly go directly to hell without passing Go.

A key strength of the film is in the writing. Dialogue in film can feel too neat at times, but going too far in the other direction isn't ideal either; spend too long meandering and you risk losing the audience. Meet Me There manages to find that fine line between the two, giving enough background to the characters to make a connection without boring you to tears. There are moments in the film that are legitimately funny, as well; I audibly laughed a couple of times, especially at the Smurfs story.

They also manage to get some real mileage out of clearly limited resources. The effects are all practical and the feel is that of a B movie, which I mean in the best way possible. Actually, that might not be a hundred percent accurate, either; perhaps it's better to say it reminds you of a seventies horror film, back when most of the greats were made with little money. Speaking of seventies horror films, the film occasionally reminded me of Texas Chainsaw Massacre, which isn't a knock; the opening five or six minutes that feel unrelated until late in the film, the murderous rednecks, the entire town seemingly complicit in whatever shenanigans are afoot. I'm not sure if it was intentional, but if that film was an influence, I felt it.

Another positive is the ambiguity surrounding the events depicted in the film. The cast and crew had a Q&A session after the screening and what struck me was that, when asked what the last twenty minutes of the film meant, everyone had a different answer. I even had my own theory - that the town is meant to represent purgatory - which barely resembled any take they had. Not every film can pull something like that off - you risk the audience wondering what they've just seen - but when it works, it's very effective. Films based on the work of Phillip K. Dick like to go this route.

None of this is to say it's perfect. The film had some audio issues worth noting, including a score that felt unnecessarily loud; on more than one occasion I found I had difficulty making sense of the dialogue because of it, a problem my sister seemed to share. I think I recall the director mentioning that it had something to do with the audio mix not meshing properly with the theaters equipment - and that it wouldn't be a problem going forward - but even so, I can only go by my own experience.

There were a couple of points where the delivery faltered a bit, too. It wasn't anything major and the cast still managed to make the characters feel real, but occasionally a moment would have an iffy reaction that was a little jarring. It's forgivable - the film certainly has a leg up on most low budget horror films in that there's infinitely less ham and cheese in the acting - but it would feel wrong not to mention it.

That said, any trouble is easily balanced by Dustin Rhodes turn as the preacher and the lady playing his not-all-there daughter. Both were highlights. The daughter might have been the creepiest part of a film that had a lot of satanic imagery, some super xenophobic hillbillies with shotguns and a cultish orgy in the woods.

All told, it's well worth attending. It's easily the best the horror genre has given us in a while using a fraction of the resources. I had a lot of fun, got to hang out with some cool people and generally had a memorable night in what turned out to be a memorable weekend. There's obviously no guarantee you'll get to hang out with a Rhodes or crew member, but at worst you'll get to see a pretty good film.

You can't exactly catch it in your local theater, though. You can check the official website for screenings. DVD copies are, thus far, only available to the people who backed the indiegogo campaign, but when asked I've been told they're hoping to get distribution. If and when they do, I'll update this.

My Opinion: Watch It

Saturday, March 9, 2013

Paranormal Activity 4 (movie)

Starring: Kathryn Newton, Matt Shively, Aiden Lovekamp, Brady Allen, Stephen Dunham, Alexondra Lee, Katie Featherston

Some Spoilers Ahoy: I try to keep away from spoilers as best I can, but sometimes it's next to outright impossible. Sometimes you need to go in depth to pin down what is wrong with a film. This is one of those times. Proceed with caution.

How long have I been doing this blog? Three? Four years? I've lost count. Somehow, I've gone this long without reviewing a movie. I guess I just never had much to say until now.

In the last year or so, I'd watched all three of the preceding movies. Hollywood has a habit of missing what made the original film of a franchise work. There are exceptions, of course, but the word exception implies a far greater number in the opposite column.

Paranormal Activity was one of those exceptions. Could be that the first was so bare bones that there happened to be a ton of room to add things. Could be a happy accident. Who knows. All I can say is that, in my opinion, the third film ended up being the pinnacle of the series thus far.

Part of what made the third work the best for me was that it felt like it added the most. The second built on the first, but it was the third that seemed to imply something greater than just a demonic presence throwing furniture at a couple families for kicks. It set up a greater mythology surrounding the hauntings, asking more questions at the same time as it answered a few.

Perhaps that's where the fourth film goes wrong. It's not completely wretched, but it's probably the worst film in the franchise so far. It seems almost like its spinning its wheels, with few to no true additions to the mythology, a final scene that feels almost recycled from part of the climax of three and the entire film hinging on a plot twist or two that make zero sense. The only thing that's really new is the fact that we're following a girl named Alex and her family, all of whom are not in some way related to Katie. Spoilers after this point.

The first twist is one that, well, not much of a twist in that we expected all along. Mainly that the "Katie" character would show up in some fashion. She is the anchor of the series. It's the surrounding situation that makes no sense.

Katie is wanted for multiple murders - and clearly never bothered to change her appearance in any way - yet somehow she ends up with a house. Did she buy it? How the hell is that possible? Did, I don't know, someone from the cult buy it and she and the kid end up there because of who lived next door? She supposedly ends up in the hospital at the films start - which, since we're offered no other explanation, we end up taking the film at its word on - and I guess not a single person runs a background check or attempts to figure out who their patient is? It's not like she's on the other side of the country; we're in Nevada, the next state over from where she killed an asshole and her sisters family. For that matter, how the hell did she get the kid?

Ah, yeah, Robbie, the kid. That's the new thing here; Katie has what the family we follow assumes is her kid and we assume is Hunter. The entire movie hinges on the reveal that not only is Robbie not Hunter - the kid Katie abducted at the end of two - but Alex's brother Wyatt - who we only find out is adopted super late into the film - is actually Hunter. This makes no fucking sense. So, what, Demon Katie abducted the kid and then put him up for adoption? Part of the entire point of the mythology is that the demon wanted the first born son of Katies family line. It got him at the end of the second film, only to give him up? Where the hell did the other creepy kid, Robbie, come from? How did she get him? I'm pretty sure adoption services don't hand kids over to known murderers. The central reveal of the film has plot holes big enough to drive a mac truck through them.

So, the plot itself falls apart if you think about anything you see for more than two seconds. Does the film at least make up for it in other aspects? I personally never thought the films were frightening, but they were good at building tension until it boiled over. Others felt they were scary. I don't think anyone is going to walk away from the fourth film at all shaken.

On top of all that - and this might just be me having missed subtler "activity" - it feels like the whole knife movin', chair slidin', hair raisin' ghost antics are fewer and further between this go around.

To get back in the plus column, the cast isn't bad. Paranormal Activity on the whole has been pretty good at throwing actors at us that manage to feel like real people. Most of them aren't too pretty or too ugly or too thin. They're all rather good at acting like the goofy, often uncomfortable people we all can be in front of cameras. Though it's kind of tough to tell if that's good acting or because they're bad actors with "found footage" films.

Nothing is really resolved by the end and it's clear there will be a fifth film. Despite thinking they blew it with this one, I'm all for it; there are still questions I'd like expanded on from the previous films. I just hope that Paranormal Activity 4 is a bump in the road and that the franchise hasn't pulled a Saw*.

The Score: 4 out of 10

With low chills and virtually no thrills, Paranormal Activity 4 is, without question, a bad entry. I'm looking for five to turn things around. If it does, PA4 does so little of note it'll be easy to forget about. If it doesn't... well, it might be time to think about burying the franchise and leaving us to pretend there were no others beyond 3. Feel free to skip it unless you're really, really into the series.

* Pulling a Saw is basically having a great opening trilogy before dropping into the doldrums from the fourth film on. Also known as "Pulling a Star Wars"**.

** I hate myself for making this joke. One, because Star Wars jokes are beyond easy and cliche. Two, because I can find enjoyment in the prequels despite the fact that they are undeniably of lesser quality.