Writer: Mark Millar
Artist: Frank Quitely
Collects: Jupiter's Legacy #1-5
Any of the three people who've read my blog for a long time know I'm not a fan of Mark Millar. I've had less than kind things to say about some of his comics in the past and I believe I've referred to him as a huckster. I started avoiding anything with his name over five years ago, in part because I got tired of his shock and schlock routine. Everything is crude, crass and disgusting to the point where it became a chore to read. It's like an ultraviolent version of Jerry Springer in comic form.
So, what brought me here? Well, Mark Millar comics sell big. As such, the guy attracts top level artists to whatever project he's working on. This time, he roped in Frank Quitely, which feels weird, given Quitely has worked primarily with Grant Morrison throughout his career. So it's the double surprise of seeing Quitely working away from a Morrison script for the first time in a decade and with a man Morrison once jokingly* said he wanted to run over with his car.
As expected, Mark Millar hucked it up going into this one, calling it his "Star Wars" and going so far as to say it's Lord of the Rings meeting a superhero crossover. Let it never be said that the dude doesn't know how to hustle his work. It's all overblown promotion, of course. The world is not nearly as intricately thought out as the latter and lacks both the scope and rollicking adventure of the former
But what it is happens to be pretty freaking good.
In 1932, in the wake of the stock market crash, Sheldon Sampson sets off with family and friends in search of an island he saw in a dream. They return with superpowers, ushering in a golden age of heroism. Cut to 2013, where they've all grown old and their children have taken their place. For the next generation, it's not exactly about heroics; it's all brand deals and putting your name out there, to the great shame of their fore-bearers. Sheldon - The Utopian - is struggling to uphold what he believes are the ideals of America in a world where it seems increasingly old fashioned and out of touch, even as the heroes around him actively resent him for keeping them from using their powers to "right" the world. His daughter is a drug addled mess, his son resents him for not being there enough and his brother is tired of playing by his rules.
Then the brother has had enough and whispers in the sons ear; if Sheldon were gone, everything would be better, they could make everything better.
As is clear from the general description, Jupiter's Legacy is a story about generational conflict and ego on both sides. It kind of brings Kingdom Come - the well regarded Mark Waid and Alex Ross Elseworlds miniseries - to mind, but without the overbearing biblical references or the immediate weight granted to an alternate universe of heroes millions around the world love. Grant Morrison even tackled similar themes before. The Golden Age of heroes is well and truly over, with the parents having done everything there is to do. As such, their children are left adrift, losing themselves to vices and cynicism that creep into their veins and take root in their lives. Much like real life, the young and the old have different ideas on how the world should be run and see each other as naive or out of touch. It's a fairly compelling conflict of ideals and to Millars credit, when the match meets gasoline, the impact is felt.
Part of what seems to set it apart is that Millar really reigns in his worst tendencies, to the stories benefit. I think this might actually be the first project I've read of his not involving a corporately owned superhero that didn't heavily rely on cursing. It's used sparingly, usually by regular people, and as such it feels a bit more natural. The ultraviolence and disgusting nonsense is at a low, too. The worst bit of it is the death of Sheldons wife, where we get a panel of her gored by numerous blades, but even that doesn't feel gratuitous. It works as an appropriately horrifying image without going too far, getting the point across without, like, showing her intestines or something.
But there's also a sense of hope and respect that feels absent in prior work. Things went off the rails somewhere in the past, but you really do get the feeling that, despite the problems of the modern day, even the villains of the piece stand for something. As much as the son may resent his father, Brandon still does what he does largely because he feels he can make things better and, despite his disillusionment, does want to help the world. He's distressed late in the book when things did not go near as well as he was promised by his uncle and in his frustration he's lashing out. It was all supposed to be so simple, right?
Then there's the daughter, Chloe, and her son. She's the more misguided of the two, losing herself to drugs and alcohol, but very clearly pulls herself together when things go bad, going into hiding with her child and the father. She tells the boy of her fathers adventures and her son, inspired and inheriting his grandfathers sense of both justice and inner heroism, covertly takes to saving people, despite the danger of discovery. By the end, the family comes together to save each other and their secret is blown, but whatever, right? They've hid long enough. The odds might be stacked against them, but when did the odds ever matter to superheroes?
All the more frustrating, then, to realize the guy could have been writing stuff like this all along. But hey, at least we got there. I'm into the book and ready for volume two, which promises to be where the push back against the new regime begins.
That said, there are some issues worth talking about.
Given that we're working with a new world and universe, we're obviously dealing with all new characters. So that leaves a lot in the way of set-up. Millar does a fine job of giving everyone differing viewpoints and personalities, but not every personal relationship is given the time it required. Chloe ends up looking like she'll be the hero of Jupiters Legacy, or at least one of the heroes, but she actually doesn't get nearly enough interaction with her parents before things go sour. We see plenty of the antagonism between Sheldon and his son, Brendan, but not so with Sheldon and Chloe. We get an idea what their relationship and thoughts are on each other through how they speak of each other, but they aren't even on panel together once, much less directly interacting. It's not much better with the mother, as they barely have a few sentences together before Chloe is attacked. It's a glaring oversight, and one reason I feel like this first volume could have used an extra issue slid in before the big plot point showed up.
The protagonists are also a little cavalier with loss of life at the end of the book, but it's in defense of their son, so you can at least sort of fudge the lines. Momma Bear and Papa Wolf aren't exactly new tropes. Still, I hope it's not the standard in the second half, as Chloes parents are old school heroes and wouldn't have approved.
Such a large time skip between issues three and four probably wasn't necessary either. Chloe has changed a great deal in the intervening years. It would have been nice to see some of that. Like I said, it could have used another issue. Half an issue showing moments from the nine years in succession all the way to where we end up would have done a lot for the book.
Frank Quitelys art is the same top notch work we usually get from him. As always, his style shows a lot of variety in body type, stature, body language and facials. The occasionally over-detailed eyes always get me. It's a thing in a fair number of Quitely projects that even good looking people will look just the slightest bit ugly without looking grotesque or unappealing to the eye. For example, Chloe has no eyebrows, making her look downright weird, but it also works, because she looks unique. Either you like Frank Quitelys art or you don't, but for my money, it's always great.
It's a good start and I'm invested in it enough not just to finish, but to check out the prequels, Jupiter's Circle, that Millar put out in the gaps after Legacy ran into its inevitable delays. We'll see where it goes, but for now, Jupiter's Legacy is a winner.
My Opinion: Read It
* I assume jokingly, but for all I know, he could have been serious. It's not exactly a big secret that Grant Morrison does not like Mark Millar anymore. The bad blood is known.
Showing posts with label Frank Quitely. Show all posts
Showing posts with label Frank Quitely. Show all posts
Wednesday, June 21, 2017
Saturday, October 2, 2010
Batman: International (comics)
Artists: Frank Quitely, Diego Olmos, Arthur Ranson
Collects: Batman: The Scottish Connection, Batman in Barcelona: Dragons Knight, Legends of the Dark Knight #52-53
All the great stories of Batman outside of Gotham are good examples of just why Batman is easily one of the best - if not the best, period - characters ever created. You can dump him into almost any kind of story, genre or locale and he'll work in it; most of the excuse for him to be anywhere is already provided in the fact that he traveled the world before he became Batman. He's one of the most adaptable characters ever made. This volume is a theme collection in that vein, focusing on international intrigue as Batman finds himself in several different countries, dealing with threats unique to the country he finds himself in.
Personally, I love these kind of stories. I love a good Gotham adventure as much as anyone, but we tend to get those every month. Such makes the scattered times we see Batman abroad feel special, so much so that it can prop them up even if they aren't the best written stories to ever carry a Bat logo.
Anyways, this collection rounds up a few of those type stories. Most of it's old material; The Scottish Connection in particular was an original graphic novel from clear back in 1998 while the Tao story is an old one from the defucnt "Legends of the Dark Knight" series. Both are written by Alan Grant; though, Scottish Connection is notably drawn by Frank Quitely before he was a big deal. The only recent material is the Batman in Barcelona special written by Mark Waid that is sandwiched between the two Alan Grant stories; though technically it's only recent by way of when it was published, as I believe it was an inventory story that was never used before they decided to give it a one-shot.
Where The Scottish Connection takes place is probably obvious. Bruce Wayne attends a reburial of an ancestor in Scotland and notices that the coffin top had been vandalized. Now, this is a guy who decided that the proper reaction to witnessing his parents death was to dress like a Bat and smack criminals around, so of course he's not going to go party elsewhere in Scotland. That just isn't how the Bat rolls. Before he knows it he's wrapped up in an ancestral plot that sees the descendant of a family Batmans ancestors had wronged seeking revenge.
To tell the truth, it's not the best story Alan Grant has ever written. It's perfectly competant and relatively interesting, but late in the story Grant seems to get in DBZ mode, having Batman announce what he's doing. Which is fine for old comics back when that was just how they were written; but you know, even back in '98 I'm pretty sure a character shouting things like "Explosive Pellets" or "Knock-Out Gas" as he uses said tool had more or less been phased out.
The real draw of Scottish Connection is that the whole thing was drawn by Frank Quitely. At this point, his style hasn't truly developed yet, but some of his later hallmarks are still present, such as some of the sort of kinetic fight scenes he later perfected. His depiction of Bruce Wayne in particular is something I found interesting. His Bruce Wayne is practically a bulky giant that towers over most of the regular people; it's a major contrast to the lean, athletic Batman/Bruce Wayne that most artists draw. I kind of like it. The way Quitely draws him here, Wayne is a mountain of a man who looks like he could bust just about anyone up easily. Though I will note that I didn't care for how he drew the Batman costume; aside from the cape and cowl, the whole thing looks like a solid gray jumpsuit with nothing breaking it up aside from the yellow oval Bat symbol and the belt. Say what you want about the post-Return of Bruce Wayne costume, but it's still a hell of a lot better than the Scottish Connection costume.
The middle of the book is the Barcelona special by Mark Waid. While they're all pretty consistently decent stories, this one is probably written the best of the three. Killer Croc is dosed with hallucinogens by the Mad Hatter and Scarecrow before being led to believe he's the reincarnation of a dragon from Barcelonian lore. Crock seems to buy it all hook, line and sinker, so he busts out of Arkham and heads to Barcelona for a snack. Of course, Batman can't let Croc roam free in a foreign country, chowing down on innocent maidens. That's just not the proper way to treat a lady. So naturally, Batman's on the trail. Shenanigans ensue.
If there's a problem with this story, it's that it's never made clear why the inciting incident - Scarecrow and Mad Hatter screwing with Croc - happened in the first place. Why would the two honestly give a crap about Croc, much less the fact that he's more of the two-bit thug of the Batman rogues? Why did they fill his head with the story of St. George in particular, of all things? It's unfortunately never explained, leaving a question mark over why the story happened in the first place. Even a line saying that they did it just to be pricks or something would have sufficed. After all, we're talking about about a couple of Gotham's resident whackos here; when Gotham villains fill out their resumes they tend to put down "professional douchebag".
Other than that, the story's good. It's illustrated by Derek Olmos, the artwork a stark contrast to Frank Quitely before him. We're back to a leaner Batman, for instance. The colors are darker as well; there was a lightness to the coloring of Scottish Connection that I liked.
The last story present is Tao. It's another story written by Alan Grant; dude apparently liked spicing up his Batman stories with a little ethnic culture. It's generally concerned with the Chinatown district of Gotham, with some flashbacks to Bruce Waynes journeys abroad providing context for the fight against his rival. This one is a bit better written than the Scottish Connection was and while I enjoyed both stories, this one had fewer annoyances than the earlier one. The artwork is solid, feeling like a mixture of the DC house style back when it was published mixed a bit with Kelley Jones sensibilities. It's good, detailed work and definitely holds it's own with the rest of the books contents. Which, when Frank Quitely is one of the artists your work is chillin' with, isn't easy. Also, I can't explain why, but I do love me some late 80's, early 90's coloring. Wish they still did it like that on occasion.
The Score: 7.5 out of 10
Surprisingly, the quality doesn't waver much from story to story. The stuff contained in International isn't going to knock your socks off or challenge you intellectually, but they're pretty decent stories that present Batman in the sort of places we rarely see him. At the very least, it's worth a look to see some early Frank Quitely work.
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